Tuesday 19 July 2011

Activision complains about ModernWarfare3.com, a Battlefield 3 fansite

Activision filed a domain-name dispute with National Arbitration Forum on Friday over ModernWarfare3.com, a gag website attempting to convert Modern Warfare 3 fans to EA's Battlefield 3.
Activision argues that the person behind ModernWarfare3.com "has no right or legitimate interest in the Domain Name," a violation of the Uniform Domain Name Dispute Resolution Policy, and wants the site under its own control. Activision has provided the panel with a two-page list of Modern Warfare's accomplishments as evidence of its right to the domain, or perhaps because it wants to see its "Best Shooter" award from CNN.com in writing. Activision claims the site contains copyrighted material, including the style of its Modern Warfare 3 header, and that the owner "supports the game Battlefield," quoting that it "urges visitors to 'grow up and forgettabout Modern Warfare 3 (because it looks just like Modern Warfare 2) and buy Battlefield 3 instead.'"
ModernWarfare3.com was purchased on March 26, 2009, almost two years before Modern Warfare 3 was officially announced, and until recently the website redirected users to Battlefield3.com. Currently its front page reads, "Warning: this website is under seige," with the above clip from Monty Python's Life of Brian re-dubbed to bash Modern Warfare 3.

Modern Warfare 3 will offer more options for Party Chat

Infinity Ward creative strategist Robert Bowling says that if you want to chat privately with your friends while playing Call of Duty: Modern Warfare 3, you'll probably be able to do so. While the last entry in the series blocked Xbox Live's Party Chat in many of the game modes, Modern Warfare 3 will apparently be much more forgiving.
"The only place where Party Chat should be blocked is Search & Destroy," says Bowling, since that's the only mode where players are meant to have only one life per attack, and allowing dead players to chat with live ones might create an unfair advantage. For all of the other modes, "it's about giving options. We will have places where competitive guys go where you might have restrictive voice chat. And then you have an option to maybe play that same mode without the same restrictions if that's the type of player you are."
So, good news! You and your girlfriend can have some private time together to say lovey-dovey things in each others' ears, even while you gat some noobs. How romantic.

Monday 18 July 2011

King of Fighters XIII playable at EVO2011 and Otakon

While it won't be one of the tournament's 5 official fighting games, the console version of King of Fighters XIII will so-totally be playable at this year's EVO2011 Championship Series. Attendees will have the opportunity to test-drive Atlus' 2D hold-out, as well as take part in a Q&A panel with one of the game's producers.
For anime aficionados whose interest in King of Fighters may be more artistic than adversarial, this year's Otakon will also play host to a sneak preview of the title, although no Q&A panel has been announced for the convention. According to its press release, Atlus has "committed to offer support to KOF XIII tournaments taking place at both EVO and Otakon," however no official tournaments have been announced for either event as of yet. ATLUS ANNOUNCES PLANS TO BRING THE KING OF FIGHTERS XIII TO EVO 2011, OTAKON
THE KING OF FIGHTERS XIII is scheduled to release in October for PlayStation 3 and Xbox 360 systems. For more info, visit http://www.atlus.com/kofxiii.

Microsoft signs skeleton-filled strategy title Skulls of the Shogun for XBLA

Microsoft has snapped up exclusive publishing rights to the first game from Haunted Temple Studios, the dev established by former EA Los Angeles staffers Jake Kazdal, Ben Vance and Borut Pfeifer. Under the agreement, the trio's original strategy offering, Skulls of the Shogun, will debut on Xbox Live Arcade under the Microsoft Game Studios banner.
Haunted Temple's Kazdal, who worked on EA and Steven Spielburg's canned Project LMNO with his two studio-mates, told Gamasutra that Microsoft "totally got" Skulls of the Shogun and "have been fully behind it" since signing it. "The support we're getting out of them has been seriously as much as I could ever ask for," he added.
The game, which we've made no bones about loving so far, is due out this fall.

Halo: Combat Evolved Anniversary trades avatar armor for pre-order

Pre-order "Halo: Combat Evolved Anniversary" to Unlock Your Inner Master Chief and Pay Tribute to the Lovable Grunt
Join 343 Industries for a special Comic-Con "Halo" Universe panel on July 22
Ten years ago, "Halo: Combat Evolved" launched around the world and defined both the shooter genre and a generation of gamers. Microsoft Studios and 343 Industries are celebrating this epic milestone with the launch of "Halo: Combat Evolved Anniversary" for Xbox 360 on Nov. 15 and inviting fans to join the landmark celebration with a set of special pre-order bonuses:
· Master Chief Avatar Armor– Heroes Never Die, and to honor the 10th anniversary of John 117, you will finally be able to transform your Xbox LIVE Avatar into the iconic hero by outfitting it with Master Chief's signature MJOLNIR Powered Assault Armor.
· "Grunt Funeral" Skull – An exclusive, game-modifying skull that changes the rules of the game for an explosively humorous experience, "Grunt Funeral" sends "Halo's" most lowly and lovable enemy out in a blaze of glory. And plasma. And then more glory. Once the skull has been activated, every grunt's methane tank will explode like a plasma grenade when killed. Watch out for the grunt chain reaction!
Additionally, be sure to check out the latest "Halo: Anniversary" behind-the-scenes feature on Halo Waypoint and HaloWaypoint.com for in-depth developer commentary on the creative process behind developing one of the year's most highly anticipated games: http://www.youtube.com/watch?v=riJUuSq4MZ4
To learn more about the "Halo" series and the expansive fiction it helped inspire, drop by 343 Industries' "Halo" Universe panel at San Diego Comic-Con, where the creative minds behind the franchise will be delivering exclusive insights into the "Halo" universe, answering fan questions and more.
"Halo" Universe Panel with 343 Industries
San Diego Convention Center, Room 6BCF
Friday, July 22, 11:30 a.m. – 12:30 p.m.
Frank O'Connor, Kevin Grace, and others from 343 Industries, as well as special "Halo" guests Greg Bear and Karen Traviss, discuss the first 10 years of "Halo" and offer a sneak peek into what's next for this exciting sci-fi universe.

Darkfall dev update beats around the free-to-play bush

It's Friday and that usually means an update of some sort from the folks at Aventurine. True to form, Tasos Flambouras has checked in with his weekly Darkfall blog post. This time around we're treated to a round of Q&A with a couple of Aventurine devs, and reader-submitted questions are the order of the day.
The discussion meanders from Darkfall 2.0's crafting changes, which are described as "a complete overhaul," to mechanical concerns like AoE melee damage as well as surges and fizzles.
Flambouras also drops an interesting comment regarding Darkfall free-to-play rumors. "We also read around the internet about Darkfall going free-to-play. Rumor has it that if you start a sentence with 'rumor has it' you can say pretty much anything you want. Not true," he writes. Whether the "not true" was a reference to Darkfall's alleged F2P conversion or a reference to the latter portion of the sentence isn't completely clear, and we'll be interested to hear a definitive answer as it relates to business models.
View the original article here

4Story Defenders of Broa update goes live

Zemi Interactive's free-to-play MMORPG 4Story has undergone a bevy of new updates today. The changes include some modifications to its Broa Warriors system -- which now allows the Warriors to support the more greatly populated nation rather than just the least populated one -- and the new Gemstone imbue system which allows players to add an extra attribute to their weapons and armor.
In addition to this, the 4Story GMs have taken note of player feedback and have moved the upcoming Aerial War day from Wednesday to Saturday in order to better accommodate their players. For more information on the updates and the Aerial War, head on over to the official site.

Final Fantasy XI outlines the road ahead for classes

Final Fantasy XI has a pretty expansive list of classes, and while that gives players plenty of freedom, it can pose a headache for design trying to keep each job distinct. But the development team has managed thus far, and the latest update previewing the future philosophy for job adjustments shows that there are still more elements to be brought into play. Each of the game's 20 jobs has a unique vision and role, with several potential new abilities discussed.
While none of the directions design is taking jobs will be of huge surprise to veteran players, there are some interesting promises of future abilities and goals. For example, the team wants to give Beastmasters the tools to be useful and desirable in a party, while Dragoons are potentially getting more enmity management and more synergy with the wyvern. Final Fantasy XI players should look at the full rundown to see where their favorite class sits in terms of design -- as well as hints of what might be coming down the line.

Mythos set to break the speed barrier with its new update

Life in Hack-n-Slashville too slow for you these days? Well buckle up and keep your arms and legs inside of Mythos at all times -- the game is set to get a tad faster.
An upcoming content update for Mythos is set to include a new feature that encourages players to cut their way through dungeons at a record pace. Using the Dungeon Master feature, adventurers who beat dungeons and accomplish other challenges under a set time limit will be showered with gifts and glory.
If you choose to play in this mode, a timer will start the second you enter a dungeon and will go until you vanquish every foe in the place. If you make a new record or beat an old one -- you'll be competing against other players in this -- you'll get a nice package of rewards including in-game currency and rare items.
The update is set to increase the level cap and add more PvP content as well.

Allods Online's Rise of the Gods patch now live

It's patch day for Allods Online, and gPotato's free-to-play fantasy epic is sporting quite a few revisions. The Rise of the Gods release (version 2.0.04.49 if you're counting at home) includes new high-level zones, increased challenge via the third Astral layer (as well as some ship navigation tweaks), more vanity items, and a new reincarnation system.
This last bit caught our interest as it allows high-level Allods players to create a second character that shares all of the original character's item shop goodies. Both toons also have access to the same Astral ships, gold, and a few other trinkets according to gPotato's latest press release, and the mechanic offers a new spin on the traditional alt-creation pastime. Read all about it via the 2.0.04.49 patch notes.

City of Heroes bonus weekend coming July 28th

Break out those City of Heroes alts, as there's a double XP event looming large over Paragon City next week. The festivities kick off at 9:00 a.m. Pacific on Thursday, July 28th, and the party continues through 11:59 p.m. Pacific on Sunday, July 31st.
In addition to the XP smorgasbord, you'll be happy to know that your characters can double their pleasure when it comes to Inf and Prestige as well, so dust off those semi-retired superheroes and get ready to gorge them on NCsoft's sweet, sweet bonus event. Catch up on all our City of Heroes coverage while you wait, and don't forget to visit the CoH website for the official announcement.

Starcraft Universe alpha gameplay video released

What if the year's most noteworthy MMO release wasn't a mega-budget corporate themepark but a crazy-detailed mod produced by a tiny team of fans? A lot of gamers out there would love to see a StarCraft-flavored MMORPG, and modder Ryan Winzen is in the process of making that dream a reality with StarCraft Universe, a total conversion for Blizzard's StarCraft II that turns the strategy title into a full-blown massively multiplayer experience.
Eurogamer has published a four-minute video of the mod in action, and viewers will get a good look at the alpha-state UI, combat, and a glimpse of character creation before the clip is done. As to the legalities involved, we reported earlier this year on Winzen's amicable accord with Blizzard, and though the gaming giant invoked its right to block the distribution of videos promoting the mod, it allowed development on the project to continue.

Perpetuum dev blog talks player influx, bug fixing, and new features

Avatar Creations has come up with a new Perpetuum dev blog, and it looks like the little sandbox that could has turned a bit of a corner when it comes to server stability and accommodating its expanding community.
Avatar's Dev Calvin explains how the team had to allocate most of its resources to dealing with an influx of EVE Online refugees. The scramble was a successful one, but "the development plan for the first two weeks [of July] was ruined," he writes.
Going forward, Perpetuum players will be seeing the long-awaited storyline PvE missions in short order, as well as tweaks to beta outposts and a large helping of what Avatar calls "industrialist love." Calvin does point out that new features will be taking something of a backseat to bug fixes, though, so a little patience is in order. "The influx of players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next few weeks, we are taking a step back and making everything that is available in the game better," he said.

Global Agenda 1.5 video teaser hints at Sonoran Desert content

Global Agenda's 1.5 update is just around the corner, and Hi-Rez has released a teaser video to whet your appetite. The clip is pretty brief (under a minute's worth of footage to be precise) but it nonetheless sets an eerie stage for what looks to be some fun additions to the third-person shooter's Sonoran Desert PvE content.
As the teaser web page states, "Robotics agents are using drones to stream video to the domes. Is it safe for agents to enter this area of the desert?" You'll have to wait for 1.5 to find out, but in the meantime, fly your jetpack past the cut to get a look at the surveillance footage (and listen in on its creepy audio track) before heading to the official Global Agenda website for more details.

Notch doles out more details on Minecraft for 360, Kinect functionality

Markus "Notch" Persson is in a bizarre position, especially given his usual openness about his studio's first creation, Minecraft. "There's going to [be] actual marketing for the Xbox 360 version of Minecraft, so I've agreed to be slightly less transparent than usual when it comes to that version," he tells IGN in a recent interview.
But don't despair! Notch still offers a handful of new details, saying that the Xbox 360 version (announced during E3 2011) will have "completely different" crafting, and that the Kinect functionality will include a mode where "you wave your arms around to mine and use items" -- "it's just too silly not to include," he adds.
Hilariously, rather than respond to a question about console exclusivity and the possibility of Minecraft coming to PS3/Wii U, Notch simply draws the ridiculous (and admittedly adorable) sheep you see above. He also reveals that the upcoming Xperia Play version of Minecraft will cost $7 when it drops sometime "this fall," and that it was programmed "in a way that will make it easy to port to all sorts of mobile phones."